| 01 Apr 20 UTC | Spring, 1901: (Toby): Hi Jeremy, this is our two player test game. It will have to do for now. |
| 01 Apr 20 UTC | Spring, 1901: (Toby): See (above) the words "EoG: Autumn 1903" i.e., game ends after 6 turns. |
| 01 Apr 20 UTC | Spring, 1901: (L'hibou sage): Splendid. Are all the other countries neutral? |
| 01 Apr 20 UTC | Spring, 1901: (Toby): Yes I think so ... this is the first time I set a game up/ |
| 01 Apr 20 UTC | Spring, 1901: (Toby): In fact I think they have zero units on the centres also |
| 01 Apr 20 UTC | Spring, 1901: (Toby): 10 mins - you can get yourself a cup of tea before we start ;-) |
| 01 Apr 20 UTC | Spring, 1901: (Toby): Once the game starts, we can also check if we can message BOTH "each other" and "the whole table". Obviously that is the same thing (for just two of us), but it is an important aspect for a 7 player game |
| 01 Apr 20 UTC | Spring, 1901: (Toby): although deadlines are set at 15 minutes, the game will automatically adjudicate when all players have entered their orders AND clicked "save" / "ready". I'll prompt you. |
| 01 Apr 20 UTC | Spring, 1901: (Toby): Below the map is where you can do your orders ... this will be visible when the game starts. |
| 01 Apr 20 UTC | Spring, 1901: (Toby): ready? |
| 01 Apr 20 UTC | Spring, 1901: Let's boogie. |
| 01 Apr 20 UTC | Spring, 1901: Ok, so you're Turkey. Enter orders, then SAVE, then READY |
| 01 Apr 20 UTC | Spring, 1901: I appear to be Turkey then. Nice display at bottom of map for units |
| 01 Apr 20 UTC | Spring, 1901: So ... I see that the screen has to refresh for messages to appear. That may be confusing. |
| 01 Apr 20 UTC | Spring, 1901: I think this "two player variant" starts with English fleets in NTH & ENG ... I guess that's because England cannot take three builds otherwise. Honest gov ... I didn't cheat ! |
| 01 Apr 20 UTC | Spring, 1901: Yes, click "send" on the message box (even without a message) to refresh |
| 01 Apr 20 UTC | Spring, 1901: So - I sent you a private message off another screen. Is that how one communicates 1:1? Or is it all open? |
| 01 Apr 20 UTC | Spring, 1901: I got it and replied. Yes. Good stuff. |
| 01 Apr 20 UTC | Spring, 1901: 9 mins to get your orders in, click "save" and "ready". ... otherwise you get put into anarchy and removed from the game I think !! |
| 01 Apr 20 UTC | Autumn, 1901: great stuff ... now fall 1901 |