| 26 Mar 20 UTC | Spring, 1901: (Toby): So, you receive this message ok? |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): yes |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): it is the global, we are two players, no private messages |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): in a 7 players you have the global and the private messages with each one |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): the game will start in 8 minutes |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): in the global you have the "country name" but not who is the player |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): in 8 minute it will assign the countries |
| 26 Mar 20 UTC | Spring, 1901: (Toby): tbh Davide, I think it would be better if everybody knew the identity of every player. Otherwise it would feel like a Gunboat game. |
| 26 Mar 20 UTC | Spring, 1901: (Toby): So how do I send orders :-) |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): but you can do metagaming in that manner! and Friend will play togheter, and Ia nd you will be attacked from the start. |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): we have to go to the top board :-) |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): in 4 minutes the game will start |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): we can talk about it in every case |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): 50 seconds |
| 26 Mar 20 UTC | Spring, 1901: (fenix71): 30 sec |
| 26 Mar 20 UTC | Spring, 1901: 30 sec |
| 26 Mar 20 UTC | Spring, 1901: ok, I will look at orders. But what shall we talk about for our Diplomacy - will you support me in this two player game? :-) |
| 26 Mar 20 UTC | Spring, 1901: now click save and then ready so the game will resolve immediately |
| 26 Mar 20 UTC | Spring, 1901: it is a test game, no diplomacy just joking! |
| 26 Mar 20 UTC | Spring, 1901: it is enough easy for you? |